About This Game Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features:Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns!No microtransactions! Unlock cards by playing the game, not by purchasing them separately.Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.Collect cards as you play through the campaign and build your own decks to crush your foes.Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.Bonus! Includes a high-quality digital artbook, a printable papercraft model of an ironclad, and the Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods. 7aa9394dea Title: Ironclad TacticsGenre: Casual, Indie, StrategyDeveloper:ZachtronicsPublisher:ZachtronicsRelease Date: 18 Sep, 2013 Ironclad Tactics Download Pc Games 88 ironclad tactical operator grip. ironclad tactics trophy guide. ironclad exo tactical gloves. ironclad tactics port of seattle. ironclad tactics metacritic. ironclad tactics gameplay. ironclad tactics apk full. ironclad tactical grip. ironclad tactical pro gloves. ironclad tactical pro. ironclad tactics ps4 trophy guide. ironclad tactics achievement. ironclad tactics. ironclad tactics review. ironclad tactics deluxe edition review. ironclad tactics igg. ironclad tactics rise of dmitry. ironclad tactics apk. ironclad tactics coop. ironclad tactics slay the spire. ironclad tactics experimental only deck. ironclad tactics walkthrough. ironclad tactics trophies. ironclad tactics tips. ironclad tactics pc. ironclad tactics all cards. ironclad tactical wallet. ironclad tactics best deck What can one truly say about Ironclad Tactics. I raged to the point to where I didn't know whether I was the Confederacy or the North but the Final Boss (who shall not be named due to spoilers) had me raging. I loved the game, card system, matches and the little Ironclads were pimping. Credits and musical score at the end were rocking. Rock on little robot dudes. I was a very big fan of Space Chem (previous game from this designer) coming into this, with hopes of a similar brain-xploding idea of complexity condensed down into pure fun. While this has some great deck building elements and interesting play mechanic, it seems to just boil down to spamming cards. And sometimes the only way to learn a level is play it and lose 20 times with different deck builds each time before finally one clicks. Now this same process can be said for many games like Super Meat Boy or others of the same ilk, but while those are quick to reset and get you back into the meat of it, this game takes time and turn order. It builds up and leaves you very twitchy and\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665when the next deck combo doesn't work. Interesting premise and great presenation, but just hampered down by mechanics that seem to wear down before their final destination.. This is a fantastic strategy game with a great deckbuilding component. There are no levels or XP, just more cards which while diversifying your options, does a great job of not being strictly more powerful than your starting cards. Highly recommended if you like turn based strategy.. I would rate this game a 7\/10. Although, I probably would never replay this game or play through a card based coop campaign game similar to this one again. Pros: -Tons of Card Customization-2 Player Coop campaign-Lots of DLC and Side Quest contentCons:-Cheesy Story-Not Dubbed (Although, my friend and I had fun voicing the characters ourselves. :P)-Too much Time is focused on Deck Customization than on actual Gameplay. You have to consistently take the time to customize your deck for each scenario, otherwise you get trampled or overrun easily. -Most of the mission pass\/fail outcome is entirely based on the luck-of-the-draw than on actual skill.. This game was very fascinating for me, being completely unfamiliar with CCGs, limited interest in turn based strategies and none at all in computerised boardgames - this game is basically all three, and it's easy to see this as a tabletop game. However, it sucks you in quickly and, it must be said, sneakily. The tutorials flow seamlessly into the main campaign, from missions where you have just a handful of cards and playing them is so simple you don't even grasp what the challenge could possibly be, and yet soon every missions presents a new and fresh challenge. This may be the best learning curve I have ever encountered, and the tutorialising is very gentle. You encounter more and more challenging units to defeat, and the game encourages out-of-the-box thinking. Beating the game is a healthy challenge, and 100% completion is Herculean, which is how it should be.The story, meanwhile, is absolute nonsense but very enjoyable. That is to say, it's steampunk.. Zachtronics's's first foray outside of the strict puzzle genre is this entertaining card-me-do battle 'em plants vs. zombies robots game. I liked it, but I didn't find it particularly gripping.. (Most of the critisism here is about the expansion campaigns-- although I found the original campaign frustrating at times, it was in a more pleasant way!)I love pretty much every game Zachtronics has released, and while I find this game mostly enjoyable, the amount of artificial difficulty introduced is maddening. The AI isn't particularly intelligent. The computer will frequently, for example, equip a weapon to an ironclad that is 3 empty spaces away from making it to your side, which is a waste of AP. If you pop an ironclad with a melee weapon right in front of an AI ironclad two spaces from your side equipped with a 2+ range weapon, they wont swap that weapon out to kill your ironclad and make it to your side-- it'll just sit there and die. To make up for the lackluster AI, however, the player is handicapped in a number of ways, making the game feel exceedingly frustrating at times.The player receives a base 1.0AP per turn, while the computer gets 1.5AP. Then add on the fact that many of the AP-boosting objectives tend to be on the enemy's side, and the enemy often has units on the field to claim or defend them before turn 1.This provides the illusion that the enemy's deck is an endless bag of cards where they can just pull out any card they desire at any point. The computer rarely needs to play defensively because they can just spam units to put YOU on defense. Maybe 10% of the time am I able to sneak a raider by the AI when there is an ironclad in play that they can maneuver into his path. Manage to an armored ironclad out to scrap with one weilding a 1 damage weapon? you've got about a 75% chance that they have some way to boost the damage to ignore the armor(depending on enemy factions). You can see how many cards the enemy has in hand, so I don't think the computer actively cheats in this regard-- it's just because of the massive AP boost that the AI gets-- cards don't need to go to waste.TL;DR- Playing checkers with a skilled player is fun, even if they beat you. Playing checkers with an incompetent player whos friends pop in to give them extra game pieces whenever they lose some is frustrating.
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Ironclad Tactics Download Pc Games 88
Updated: Mar 17, 2020
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